EU teaching kit with presentations, a handbook, and videos on disinformation and online manipulation. It supports lessons that train students to recognise, analyse, and resist misleading content, including fake news and targeted propaganda.
Wem vertrauen wir mehr: Mensch oder KI? Nicht nur Schülerinnen und Schüler können Opfer des “Automation Bias” werden – auch Lehrkräfte sollten die Ergebnisse von KI-Tools reflektieren. A concise media-literacy resource explaining automation bias, the tendency to trust recommendations and decisions made by machines more than one’s own judgment. Using AI chatbots and education as […]
A short media-literacy resource examining the emergence of AI-generated political influencers in Germany. It explains how virtual influencers can appear like real people, sometimes without clear AI labelling, and explores their use in political communication, including the example of the AI-generated influencer “Larissa Wagt” during the context of the 2025 German federal election.
“Hacker Attack” is an educational escape room in which students work together to identify the target of a planned online attack. Participants find and combine hidden information and solve puzzles related to fake news, hate speech, data protection and online behaviour. The activity is designed as a playful group experience that strengthens young people’s confidence […]
Working sheets to self-reflect about the own comfort zone. A collection of printable worksheets supporting low-threshold democracy and youth education activities. The worksheets help young people reflect on their strengths, interests, values, social perceptions, work, participation and relationships with others. Activities include a comfort-zone model, personal strengths and interests, perspectives on occupations and gender, the […]
A practical methodology reader containing 10 low-threshold methods for democracy education with young people. The activities address values, participation, social inequality, work, identity, political positioning and democratic engagement. The methods are designed to be accessible, connected to young people’s everyday lives and usable in educational settings without extensive prior knowledge.
How should AI be used in solving real-world problems. Students investigate how AI is being used in real-world community contexts and consider its social impacts. They explore who may benefit from AI, who may be harmed, and how AI should be used to address real-world problems. Students use research and AI-supported analysis to develop a […]
A report on a national research conducted in Croatia on the topic of mental health and AI use. Research on the relationship between artificial intelligence, mental health and Generation Z. The study explores how young people perceive and use AI, including its potential benefits, risks and impact on wellbeing, providing insights into the attitudes and […]
A lesson in which students explore the ethical tradeoffs of using AI in creative contexts. Students explore ethical questions around using AI in creative work, including ownership, copyright, attribution, consent, compensation, transparency, and fairness. Through real-world examples, group discussions, and reflection activities, learners consider how AI can support or undermine human creators and develop their […]
A lesson that helps students create recommendations for how AI can be used in society. Code.org lesson introducing students to artificial intelligence and AI ethics through exploration of how AI systems work, where they are used, and how AI can affect individuals and society.