Escape Room “Hacker Attack”

“Hacker Attack” is an educational escape room in which students work together to identify the target of a planned online attack. Participants find and combine hidden information and solve puzzles related to fake news, hate speech, data protection and online behaviour. The activity is designed as a playful group experience that strengthens young people’s confidence […]

AI’s Role in Society

How should AI be used in solving real-world problems. Students investigate how AI is being used in real-world community contexts and consider its social impacts. They explore who may benefit from AI, who may be harmed, and how AI should be used to address real-world problems. Students use research and AI-supported analysis to develop a […]

Dabrica Darka štiti sebe I druge na internetu

PDF material for teachers and parents of 13-14 year old students concerning the topics of responsible Internet usage, especially prevention of online violence, cyberbullying, hate speech, identity theft, phishing, fake news, privacy, digital identity and responsible digital citizenship.

Compass – Manual for Human Rights Education with Young People

Compass is the Council of Europe’s practical manual for human rights education with young people. It provides a comprehensive framework for educators, youth workers and facilitators, combining background information on human rights with practical activities, participatory methods and tools for taking action. The resource covers themes including democracy, citizenship and participation, media, environment, discrimination, migration, […]

MIT RAISE / Day of AI

Day of AI is a free, open-source AI literacy initiative developed by MIT RAISE and designed primarily for K–12 education. It provides ready-to-teach curriculum, lesson plans, student activities, assessments, educator resources and professional development. The current curriculum offers a grade-by-grade progression from early primary education through high school, covering how AI works, data, algorithms, bias, […]

Council of Europe – Digital Citizenship Education Handbook

The Digital Citizenship Education Handbook provides information, tools and good practices for developing children’s and young people’s digital citizenship competences. It focuses on three overarching areas: Being Online, Well-being Online, and Rights Online, covering 10 domains including media and information literacy, ethics and empathy, privacy and security, active participation, and rights and responsibilities.

UNESCO – AI Competency Framework for Students

The UNESCO AI Competency Framework for Students is a global framework designed to help educators integrate AI learning objectives into school curricula. It prepares students to become responsible and creative users and co-creators of AI, with an emphasis on human agency, ethics, critical thinking, technical understanding and AI system design.