The Council of Europe Charter on Education for Democratic Citizenship and Human Rights Education (EDC/HRE) is a policy and educational framework defining democratic citizenship education and human rights education. It promotes knowledge, skills, attitudes and behaviours that enable learners to exercise democratic rights and responsibilities, value diversity, participate actively in democratic life, and defend human […]
A practical guidance resource on integrating Digital Citizenship Education (DCE) into schools. It explains why digital citizenship matters and provides strategies such as integrating DCE into the curriculum, using real-world scenarios, promoting digital/media literacy, modelling positive online behaviour, involving parents and communities, addressing emotional and social dimensions, and updating school policies.
Compass is the Council of Europe’s practical manual for human rights education with young people. It provides a comprehensive framework for educators, youth workers and facilitators, combining background information on human rights with practical activities, participatory methods and tools for taking action. The resource covers themes including democracy, citizenship and participation, media, environment, discrimination, migration, […]
“Education for Democracy” (Volume I) is a teacher-support manual developed by the Council of Europe as part of its Education for Democratic Citizenship and Human Rights Education (EDC/HRE) series. It provides theoretical foundations, practical guidance, teaching approaches, assessment tools and classroom activities for developing democratic citizenship and human-rights competencies. The volume covers democracy, political participation, […]
The “AI Literacy Lessons for Grades 6–12” collection from Common Sense Education is a set of classroom-ready resources designed to help middle- and high-school students understand artificial intelligence and develop the critical-thinking skills needed to use and evaluate AI responsibly. The collection connects AI literacy with digital citizenship, media literacy, ethics, privacy, bias and responsible […]
AI 101 for Educators is a free, self-paced online professional-learning course from Code.org/ CodeAI designed to build foundational AI literacy among teachers and educators. The updated 2026 course consists of five modules of approximately one hour each, covering what AI is, how large language models work, practical uses of AI in teaching, AI literacy in […]
Day of AI is a free, open-source AI literacy initiative developed by MIT RAISE and designed primarily for K–12 education. It provides ready-to-teach curriculum, lesson plans, student activities, assessments, educator resources and professional development. The current curriculum offers a grade-by-grade progression from early primary education through high school, covering how AI works, data, algorithms, bias, […]
The News Literacy Project’s “Teaching About AI” hub is a collection of free educational resources designed to help educators teach students about artificial intelligence and develop the critical-thinking and news-literacy skills needed to navigate AI-generated information. The collection includes lesson plans, infographics, quizzes, classroom activities, videos, discussion materials and professional-development resources covering generative AI, AI-generated […]
“Media Literacy in the Age of Deepfakes” is an online educational module developed by the MIT Center for Advanced Virtuality. It helps learners understand misinformation, deepfakes and synthetic media, while developing the critical skills needed to analyse and evaluate digital media. The module consists of three interconnected sections covering misinformation, deepfakes and the use of […]
A comprehensive collection of media literacy educational resources developed and curated by the Bulgarian-Romanian Observatory of Digital Media (BROD) and its partners. The collection includes lesson plans, teacher guides, videos, interactive activities, podcasts and fact-checking resources addressing misinformation, cognitive biases, persuasion, algorithms, AI-generated content, media consumption and digital footprints. The resources aim to help learners […]